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Thread Statistics | Show CCP posts - 0 post(s) |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
80
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Posted - 2013.04.12 10:31:00 -
[1] - Quote
Well first off the range issue is affected by the medium and small missile ranges as they double the range per size increase. - nerf the range of rockets by 50% increase explosion radius 20 is far too low as basic.. -nerf the range HAMS by 50%
Then torps range don't look so strange and 16/17km range with rage torps is good. -buff torps tracking
Then cruise missiles - change the bias towards missile velocity instead of flight time so they actually hit in a few seconds with a meaningful range -buff cruise tracking
Then finally introduce TD's/TE's/TC's with missiles. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
81
|
Posted - 2013.04.12 13:16:00 -
[2] - Quote
I do think all missiles should be based off alpha damage rather than missile spam (ROF). Switch the role of alpha damage to cruise missile instead of arties it would also help with server lag with less missiles about.
Although i think torp range is fine no need to increase them just improve their effectiveness. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.14 21:55:00 -
[3] - Quote
Gevlin wrote:Missiles have always had the them of delayed damage, but the damage they do is large.
I think some thing that make damage application longer longer once in placed mulitplies damage.
In battle tech the board game they have a narc missile that if hit would set out a signal to the attacking pilots missiles alowing them to hit more accurately with fewer missiles missing. Sorta like a Fire and forget Target painter missile. Though only works for your ships missile system. (so that one launcher would have to reload to regular missiles to fire)
So cruise missiles that after doing its damage leaves a residual trace that increases the targets signature radius for a period of time allowing other ships to track it easier .... interesting as a T2 variant cruise missile would give a reason to train and use T2 CM raven.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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